Conditions

A Condition is being the effect-pole of a Purpose (a Purpose is an automatic action).

This page gives an process for handling Conditions effectively.

An example of a Condition is “being weak”. The relevant Purpose will be a related causative concept such as “making people weak” or “making others weak” (those are two different Purposes). Make sure you get the wording precise because each different wording is a different Purpose.

Condition handling process.

  1. Spot the exact Purpose related to the Condition, get the experience of causing another being to have it (pushing it down onto another being from above, until they are having it), then get the experience of being the Condition (i.e. being effect of the Purpose), alternate cause and effect, then process the bidirectional flow between the cause and effect poles until it is discharged. Expand that process to discharge all instances of going from cause to effect poles of that Condition.
  2. Knowingly do the action of introspecting into the Condition (going inward, becoming smaller, weaker and less able, going from looking around to not being able to look, etc.), repetitively until you can knowingly do the bidirectional flow between the original and introspected states, which you do until it discharges. Expand that process to discharge all instances of introspection into that Condition.
  3. Process, as incidents, all instances of 1 and 2, until they are discharged.
  4. From outside and senior, pervade the entire area and concepts relating to the Condition, until you are pervading all of it willingly and comfortably.
  5. For each time the Condition existed, go back before that to the impact which caused the relevant Purpose to be persistent over that time-period, and handle the impact. And for each impact, also handle the corresponding drop over the scale-of-created-things.
  6. Process the flows of all relationships of “causing to have” the Purpose, i.e. others causing you to have it, you causing others to have it, you causing yourself to have it, others causing others to have it (including flows with any other relevant relationships, such as Morphic-fields, games, universes etc.). Also process all relevant excuses-and-justifications, decisions, implants etc.
  7. Process all incidents of “causing to have” the relevant Purpose.

Note that Reversals are held in place by Purposes, so processing Conditions is likely to handle relevant Reversals, or mostly discharge them so they are very much easier to handle. (A Reversal is a U-turn in a flow, so that the more you try to get something, the less you get of it. It happens below a specific point on the goal-decay scale).

Note that Conditions are more significant than many other types of limitations, as well as originating in a higher universe than most of them, other than Problems (which exist all the way to the top of this Chain-of-universes). So it’s usually best to process Conditions first in an area of limitations, before processing implants, excuses-and-justifications, or incidents, because doing it in that order is usually more efficient.